Neu in 2.6.10:
- Subsurface scattering improved:
SSS now clears much faster in difficult indirect lit areas. You will see the most dramatic improvements when the SSS object is lit only by indirect lighting. - Added camera multi step motionblur:
Unlimited motion blur steps are now taken into account also for camera movements, which previously was limited to 2 substeps. - Speed optimization in some render channels:
Alpha, Z-buffer, Material Id and Object Id now render clean much faster.