Neuigkeiten zum Programm CINEMA 4D von MAXON

Sehenswerte CINEMA 4D Videos auf Youtube und Vimeo

Montag, 25. Juli 2016

MAXON: CINEMA 4D R18 angekündigt

MAXON hat auf seiner rundum erneuerten Webseite CINEMA 4D R18 angekündigt.

Neu sind unter anderem:


  • Nicht-destruktive Zerstörung mit Voronoi Fracturing
  • Push-Apart-Effektor
  • ReEffector
  • MoGraph Wichtungspinsel
  • extern speicherbare MoGraph Caches


  • neues Messer Tool mit Ebenenschnitt, Loop/Pfad-Schnitt und Linienschnitt
  • Raycast Algorithmus zum Backen von Sculpting-Ergebnissen
  • Funktion „UVW aus Projektion erstellen“


  • Objekt Tracker
  • Parent Constraint
  • neuer Quaternions Workflow
  • Prioritätsverschiebung


  • Dünnfilm-shader
  • Inverse Ambient Occlusion-shader
  • Shadow Catcher Material
  • Parallax Shader


  • Viewport Reflektionen
  • SSAO
  • Viewport Tesselation
  • Substance-Engine Integration
  • Color Chooser Kompakt-Modus
  • Vertex-Farben

Neue kompelette Features liste ist hier einsehbar.

Mehr Infos auf

C4D Live: SIGGRAPH 2016 Presentations (MEZ)

Auch diese Jahr zeigt MAXON wieder interessante Presentationen um CINEMA 4D auf der SIGGRAPH 2016. Diese werden wie immer auf live übertragen:

Hier die an MEZ angepassten Zeiten:

Dienstag 26. Juli 2016:

  • 18:30 "What’s Next in Cinema 4D" with Athanasios Pozantzis - Noseman
  • 19:30 "Creating Advanced Controllable Dynamic Splines, Branches, and Tentacles" with Chris Schmidt - Greyscalegorilla
  • 20:30 "3D for the 2D Designer" with EJ Hassenfratz - Eyedesyn
  • 21:30 "From Sports to eSports: Behind the Scenes of Creating a Broadcast Package" with Melissa Oakley - Capacity
  • 22:30 "Breaking New Ground in Cinema 4D" with Nick Campbell - Greyscalegorilla
  • 23:30 "Cinema 4D for Filmmakers" with Carlos Ferrer
Mittwoch 27. Juli 2016:
  • 0:30 "Creating a Dynamic Power Up Sequence Using Animated Textures and Mograph" with Sekani Solomon - Imaginary Forces
  • 1:30 "Supplementing Your Design and Animation Workflow with C4D" with Nik Hill - Territory
- Pause -
  • 18:30 "Advanced MoGraph Techniques" with Derya Öztürk
  • 19:30 "Procedural Methods for Motion Response" with Brett Morris - Capacity
  • 20:30 "Arnold and Other Cures for Bad Clients" with Chad Ashley - Greyscalegorilla
  • 21:30 "Using the Take System, Mograph and Xparticles to Create The Dolby at AMC Prime Preshow" with Sekani Solomon - Imaginary Forces
  • 22:30 "Archer in 3D: Cinema 4Dangerzone" with Robert Paraguassu - Floyd County Productions
  • 23:30 "Hollywood VFX on an Indie Budget" with Trevor Kerr
Donnerstag 28. Juli 2016:
  • 0:30 "MoGraph Magic" with Casey Hupke
  • 1:30 "50 Tips in 50 Minutes" with Ryan Summers
- Pause -
  • 18:30 "Supplementing Your Design and Animation Workflow with C4D" with Nik Hill - Territory
  • 19:30 "Metroid: Motion Capture, and Sci-Fi Environments" with Sam Balcomb - Rainfall Films
  • 20:30 "Tips and Tricks" with Derya Öztürk
  • 21:30 "Color Grading for the 3D Artist" with Chad Ashley - Greyscalegorilla
  • 22:30 "Hollywood VFX on an Indie Budget" with Trevor Kerr
  • 23:30 "Tips, Tricks and Techniques for Medical Animation and Illustration" with Athanasios Pozantzis - Noseman
Auch ein Gewinnspiel ist wieder dabei. 
Mehr auf

Sonntag, 24. Juli 2016

cinemaplugins: LAZPoint

LAZPoint ist eine neues Plugin für  CINEMA 4D um Lidar-daten bzw. Punktwolken zu Laden und
zu Rendern:
  • "Load massive, full color LIDAR data, directly into Cinema4D using LAS,LAZ , XYZ or PTS format, and render it, without any messing around.
  • Solve all known geographic reference systems. With LAZPoint, you don’t need any other program to work with geographically referenced LIDAR data.
  • Includes the amazing LAZRender engine, for fast rendering of huge point clouds, making this the easiest "load and render ", LIDAR solution, ever built.
  • Handle hundreds of millions of points, in your editor, in realtime, even on moderate hardware.
  • Create Point clouds from your scenes, by simply rendering them, and having LAZPoint capture your render for you, to a point cloud.
  • Create Point clouds for any place on earth, when combined with DEM Earth.
  • Work with color point clouds, exported from programs such as Agisoft Photoscan, or RealityCapture .
  • Work with several output modes, such as XParticles, hair, points with RGB vertex maps, and more, for easy rendering in 3rd party engines."
Mehr Infos und Kauf auf