MAXON hat das Service Pack 2 für CINEMA 4D R19 veröffentlicht.
Das Update ist über den Online updater oder als Offline-update als Download erhältlich. Wie immer ist auf der MAXON-Hompage auch eine ausführliche Changelist verfügbar.
Samir Kharchi hat Effex for Cinema 4D für Windows gratis auf Github veröffentlicht.
Hierbei handelt es sich um die Version Effex 2.80.03 für Cinema 4D R16 oder höher die früher zum Kauf angeboten wurde.
Da die Entwicklung eingestellt wurde, hat er die Version für alle gratis veröffentlicht.
"The new highlights in Cinema 4D Release 19 include:
Viewport Improvements – provide artists with added support for screen-space reflections and OpenGL depth-of-field in addition to the screen-space ambient occlusion and tessellation features (added in R18). Results are so close to final render that client previews can be output using the new native MP4 video support.
MoGraph Enhancements – expand on Cinema 4D’s state of the art toolset for motion graphics with faster results and added workflow capabilities in Voronoi Fracturing – break objects progressively, add displaced noise details for improved realism or glue multiple fracture pieces together more quickly for complex shape creation. An all-new Sound Effector in R19 allows artists to create audio-reactive animations based on multiple frequencies from a single sound file.
New Spherical Camera – allows artists to render stereoscopic 360° virtual reality videos and dome projections. Artists can specify a latitude and longitude range, and render in equirectangular, cubic string, cubic cross or 3x2 cubic format. The new spherical camera also includes stereo rendering with pole smoothing to minimize distortion.
New Polygon Reduction – works as a generator, so it’s easy to reduce entire hierarchies. The reduction is pre-calculated, so adjusting the reduction strength or desired vertex count is extremely fast. The new Polygon Reduction preserves vertex maps, selection tags and UV coordinates, ensuring textures continue to map properly and providing control over areas where polygon detail is preserved.
Level of Detail (LOD) Object – features a new interface element that lets customers define and manage settings to maximize viewport and render speed, create new types of animations or prepare optimized assets for game workflows. Level of Detail data exports via the FBX 3D file exchange format for use in popular game engines.
AMD’s Radeon ProRender – technology is now seamlessly integrated into R19 providing artists a cross-platform GPU rendering solution. Though just the first phase of integration, it provides a useful glimpse into the power ProRender will eventually provide as more features and deeper Cinema 4D integration are added in future releases.
Modernization Efforts – in R19 reflect MAXON’s rich development legacy and offer the first glimpse into the company’s planned ‘under-the-hood’ future efforts to modernize the software, as follows:
Revamped Media Core – delivers Cinema 4D R19 users with a completely rewritten software core to increase speed and memory efficiency for image, video and audio formats; native support for MP4 video without QuickTime delivers advantages to preview renders, incorporate video as textures or motion track footage for a more robust workflow. Export for production formats, such as OpenEXR and DDS, has also been improved.
Robust Modeling – a new modeling core with improved support for edges and N-gons can be seen in the Align and Reverse Normals commands. More modeling tools and generators will directly use this new core in future versions.
BodyPaint 3D – now uses an OpenGL painting engine giving R19 artists painting color and adding surface details in film, game design and other workflows, a real-time display of reflections, alpha, bump or normal, and even displacement, for improved visual feedback and texture painting. Redevelopment efforts to improve the UV editing toolset in Cinema 4D continue with the first-fruits of this work available in R19 for faster and more efficient options to convert point and polygon selections, grow and shrink UV point selects, and more."
Beschreibung:
"Py-ParametricTools is a very simple approach to parametric modeling. Based on an idea of my friend Noseman, Py-ParametricTools basically consist of a bunch of generator and modifier objects for a number of commonly used modeling tools. Nothing fancy and easily done in Python, we thought this could still be helpful for some users out there."
There are generators and modifiers for the following modeling tools:
OT:
"Cinema 4D is well-known for its ease of use and stability. These are two key goals that we aim to achieve with every Cinema 4D feature.
Sometimes features don't make release due to the resources required to develop a given feature to the standard we require. This means we sometimes have prototypes of very useful features for Cinema 4D that don't make it into a release or are dropped altogether.
To make sure that you can access these tools, we've created a new web space: MAXON Labs.
Four tools are currently available and we will be adding more in the near future, ensuring that you have access to interesting new tools. The content provided is developed by MAXON and provided “as is” and free of charge. We have integrated a voting mechanism and enabled a comment section to collect your feedback. Naturally, your feedback can prove invaluable in helping us gauge how useful a tool is and how it needs to be adapted to make it even better.An idea or plugin is considered for release by the Lab if it is a niche product or too complex to offer great value to the broader Cinema 4D user base but still provides sufficient value for a sufficient number of users.
Another case could be if an idea needs more testing than what is possible internally or using our beta program. In this case MAXON Labs can serve as a public beta available to all users. This can be due to an initiative from a developer that does not support our current product priorities; It could also be as the result of an idea that needs large-scale testing to understand usability or user value before being considered as a Cinema 4D feature.
For MAXON Labs' launch, we are making the following available:
Extrudifier – A Python script that adds random detail geometry to scene objects. This provides a way to quickly add interesting details and complexity to any geometry.
Coons patch - A plug-in with our implementation of the Coons patch; a type of parametric surface. It lets you define a mesh based on a surface defined by the 4 splines forming its edges. With it, you may create complex curved meshes with mathematical precision.
Team Render HTTPS - A Python plug-in enabling secure HTTPS Support for the Team Render Web server. This helps secure the web interface of a Team Render farm.
Team Render Notifier – A plug-in that notifies you when a team render job is done. It can notify via many channels, including your mobile phone, email, social media such as twitter, etc. This ensures that you know when your render job is finished, no matter where you are."
MAXON hat das Service Pack 2 für CINEMA 4D R18 veröffentlicht.
Das Update ist über den Online updater oder als Offline-update als Download erhältlich. Wie immer ist auf der MAXON-Hompage auch eine ausführliche Changelist verfügbar.
"We would like to present you with first training made under C4DCafe brand (formerly Vertex pusher) for release 18, called "Intro to R18 and modelling". In this training, as usual we go into depth covering everything that one needs to know to start using Cinema easily after watching, coupled with close look to new R18 tools, techniques, best workflows , practices and advanced techniques. Huge effort went into this one and I tried my best to provide good look in both existing and new stuff in particular, given that I am part of team responsible for new tools. Training is designed to go from ground up towards very advanced stuff. "
3D Fluff hat ein neues Trainingvideo veröffentlicht: "Trade Secrets"
OT:
"There’s a lot of tools and commands in Cinema 4D that sit there, hidden away, only used by a few people who know about them and their hidden potential. Did you know for example that there is a real-time tool for positioning reflections on surfaces which requires no test renders?
Gain control over your working environment with advanced interface controls and scene navigation around tricky objects tight corners. Discover new ways to quickly convert polygon and point selections between each other to make creating selections easier.
Animators will be shown new ways to record animations and powerful editing tools such as RM curves for control of huge numbers of keyframes. Creatively repurpose character animation tools you didn’t think you needed into commands which can help you in your daily work.
Materials and surfaces make up a healthy portion of the knowledge on offer here. We walk you through activating animated material previews to show how transparent surfaces will bend light; how to gain clearer editor previews of what your materials will do and how to crispen up material details during rendering ..."
Runs for just under 5 hours, fully compatible with R17 and R18 but still 99% compatible with any version after R12
"
David Weidemann hat zwei Character Animation Plugins und -Skripts veröffentlicht.
Character Template Master: "is a for teams that work with Cinema 4Ds character template system. It is used to synchronize new templates of the rigger with the local templates of the animators"
Gimbal Master deals with the dreaded "gimbal lock". It is a tool for analysing an animation, as well as for converting it to a suitable euler rotation order and with that minimizing or even eliminating the gimbal lock effect. Here is a demo (it's almost more a tutorial on gimbal lock)"
Copy Animation: "Copys the animation from one hierarchy to the other. First select the parent of the hierarchy with the animation, then the parent of the hierarchy that shall receive the animation. Execute the script. Done. Message dialogs inform you about success and errors."
Show Timeline: "This is a very simple script that shows the timeline for selected objects and automates all timeline commands that you do routinely call (like framing the preview range, folding the tracks, etc.). You can easily disable and disable commands by adding or removing the # in front of a command (but keep the colums straight). Creating a shortcut for this script via "Customize Commands" makes this a time saving little helper."
Auch diese Jahr zeigt MAXON wieder interessante Presentationen um CINEMA 4D auf der SIGGRAPH 2016. Diese werden wie immer auf www.c4dlive.com live übertragen:
Hier die an MEZ angepassten Zeiten:
Dienstag 26. Juli 2016:
18:30 "What’s Next in Cinema 4D" with Athanasios Pozantzis - Noseman
19:30 "Creating Advanced Controllable Dynamic Splines, Branches, and Tentacles" with Chris Schmidt - Greyscalegorilla
20:30 "3D for the 2D Designer" with EJ Hassenfratz - Eyedesyn
21:30 "From Sports to eSports: Behind the Scenes of Creating a Broadcast Package" with Melissa Oakley - Capacity
22:30 "Breaking New Ground in Cinema 4D" with Nick Campbell - Greyscalegorilla
23:30 "Cinema 4D for Filmmakers" with Carlos Ferrer
Mittwoch 27. Juli 2016:
0:30 "Creating a Dynamic Power Up Sequence Using Animated Textures and Mograph" with Sekani Solomon - Imaginary Forces
1:30 "Supplementing Your Design and Animation Workflow with C4D" with Nik Hill - Territory
- Pause -
18:30 "Advanced MoGraph Techniques" with Derya Öztürk
19:30 "Procedural Methods for Motion Response" with Brett Morris - Capacity
20:30 "Arnold and Other Cures for Bad Clients" with Chad Ashley - Greyscalegorilla
21:30 "Using the Take System, Mograph and Xparticles to Create The Dolby at AMC Prime Preshow" with Sekani Solomon - Imaginary Forces
22:30 "Archer in 3D: Cinema 4Dangerzone" with Robert Paraguassu - Floyd County Productions
23:30 "Hollywood VFX on an Indie Budget" with Trevor Kerr
Donnerstag 28. Juli 2016:
0:30 "MoGraph Magic" with Casey Hupke
1:30 "50 Tips in 50 Minutes" with Ryan Summers
- Pause -
18:30 "Supplementing Your Design and Animation Workflow with C4D" with Nik Hill - Territory
19:30 "Metroid: Motion Capture, and Sci-Fi Environments" with Sam Balcomb - Rainfall Films
20:30 "Tips and Tricks" with Derya Öztürk
21:30 "Color Grading for the 3D Artist" with Chad Ashley - Greyscalegorilla
22:30 "Hollywood VFX on an Indie Budget" with Trevor Kerr
23:30 "Tips, Tricks and Techniques for Medical Animation and Illustration" with Athanasios Pozantzis - Noseman
LAZPoint ist eine neues Plugin für CINEMA 4D um Lidar-daten bzw. Punktwolken zu Laden und
zu Rendern:
"Load massive, full color LIDAR data, directly into Cinema4D using LAS,LAZ , XYZ or PTS format, and render it, without any messing around.
Solve all known geographic reference systems. With LAZPoint, you don’t need any other program to work with geographically referenced LIDAR data.
Includes the amazing LAZRender engine, for fast rendering of huge point clouds, making this the easiest "load and render ", LIDAR solution, ever built.
Handle hundreds of millions of points, in your editor, in realtime, even on moderate hardware.
Create Point clouds from your scenes, by simply rendering them, and having LAZPoint capture your render for you, to a point cloud.
Create Point clouds for any place on earth, when combined with DEM Earth.
Work with color point clouds, exported from programs such as Agisoft Photoscan, or RealityCapture .
Work with several output modes, such as XParticles, hair, points with RGB vertex maps, and more, for easy rendering in 3rd party engines."
Pavel Zoch hat das Tutorial "CINEMA 4D semi-unbiased rendering " veröffentlicht.
OT Beschreibung:
"This new tutorial I created is about the rendering in CINEMA 4D.
Yes, I know, almost all of us use at least one external rendering engine, but CINEMA 4D offers many really great rendering technologies. However beyond that, we’re always on the lookout out for more advanced techniques that provide much more realistic looking pictures. It´s the main reason why so many external rendering engines exist.
Just take this list, it´s full of interesting solutions such as: Arnold, VRay, Octane, Corona, Thea, Indigo, Furryball, Iray, etc."
Volumetric rendering: OctaneRender 3 supports the ability to render particulate matter such as clouds, smoke, fog, and fire with varying densities and introduces a unique native primitive type for incredibly detailed micro-surface displacement volumes and surfaces required to render photorealistic natural and organic materials. Dreamworks’ OpenVDB is also supported for direct in-camera rendering of particle simulations.
Open Shader Language (OpenSL) support: Through OpenSL, content creators have the ability to build their own materials, procedural textures, and shaders, taking advantage of what is quickly becoming an industry standard while maintaining the exceptional performance OctaneRender is known for.
OpenCL support: OctaneRender 3 will support the broadest range of processors possible using OpenCL to run on Intel CPUs with support for out-of-core geometry, OpenCL FPGAs and ASICs, and AMD GPUs.
Deep pixel rendering: OctaneRender 3 adds deep pixel rendering support, as well as live connecting of DCC and compositing apps through Octane plug-ins for Pixologic’s Zbrush and The Foundry’s NUKE. OctaneRender 3 will also ship with a built in plugin for Adobe Photoshop that will properly handle multi-layer EXR files and support live deep pixel layer composting within Photoshop. Artists can open, create, and save ORBX media files introduced in OctaneRender 3, including planar and volumetric light fields, directly within Adobe Photoshop.
Advanced live texture baking: A feature that’s most beneficial for use in real-time game engines, OctaneRender 3 supports unbiased GPU texture baking (UV or volumetric) of global illumination, spherical harmonics and 8D light fields in Unreal Engine 4 and Unity plugins.
Infinite mesh and polygon sizes: OctaneRender 3 removes all limits on the maximum allowed primitive and triangle count.
FBX and PTEX support: OctaneRender 3 supports importing data from Autodesk’s FBX file format and Disney’s PTEX texture file format.
Split render passes, advanced per object reflection controls: OctaneRender 3 allows artists to split render passes into raw lighting and albedo passes, and adds fine-grained reflection, shadow and illumination casting controls per object or layer. These elements can also be built into the export, whether it is a light field, VR scene, or a movie file.
New plugin APIs: While previous versions of OctaneRender have support LUA plugins through scripting nodes, OctaneRender 3 adds C plugins and portable LLVM-based API support in ORBX packages.
"Wir feiern 30 Jahre MAXON und Sie sparen 30 % auf alle Softwarelizenzen.
Am Donnerstag, den 12. Mai 2016 feiert MAXON seinen 30. Geburtstag. Zu diesem besonderen Jubiläum erhalten Sie für 24 Stunden 30 % Rabatt auf alle Lizenzen und Upgrades!*
Ob Sie ganz neu in Cinema 4D oder BodyPaint 3D einsteigen wollen, upgraden möchten, oder eine zusätzliche Lizenz benötigen: Bestellen Sie diesen Donnerstag!
MAXON freut sich auf Sie!
* Der Geburtstags-Flash-Sale gilt für alle MAXON Softwareprodukte mit Ausnahme des MAXON Service Agreement (MSA). Hier gilt auch an diesem Tag der reguläre Preis."
"NVIDIA® Iray® für CINEMA 4D ist ein Plug-in für MAXON Cinema 4D, das außergewöhnliche physikalisch basiertes Rendering liefert. Der gesamte Look-Entwicklungsprozess wird sehr interaktiv und intuitiv durch die neue Live-Rendering-Funktion, welche eine sofortige visuelle Rückmeldung liefert, während der Beleuchtung und des Entwurfs der Szene.
Sie können die physikalisch plausiblen Materialoptionen der CINEMA 4D Materialien und Shadern verwenden und sogar Ihre eigene Material Designs und prozedurale Funktionen mit der NVIDIA-Material Definition Language (MDL) hinzufügen. Die vollständige NVIDIA vMaterials Bibliothek wird unterstützt, sowie Materialaustauschmöglichkeiten mit anderen MDL-kompatiblen Anwendungen."