Neuigkeiten zum Programm CINEMA 4D von MAXON

Sehenswerte CINEMA 4D Videos auf Youtube und Vimeo

Dienstag, 13. Februar 2018

MAXON: CINEMA 4D Service Release 19 (SP2) veröffentlicht

MAXON hat das Service Pack 2 für CINEMA 4D R19 veröffentlicht.

Das Update ist über den Online updater oder als Offline-update als Download erhältlich. Wie immer ist auf der MAXON-Hompage auch eine ausführliche Changelist verfügbar.

Mehr Infos gibts auf www.maxon.net

Dienstag, 16. Januar 2018

SamirKharchi: Effex 2.80.03 for Cinema 4D for free

Samir Kharchi hat Effex for Cinema 4D für Windows gratis auf Github veröffentlicht.

Hierbei handelt es sich um die Version Effex 2.80.03 für Cinema 4D R16 oder höher die früher zum Kauf angeboten wurde.
Da die Entwicklung eingestellt wurde, hat er die Version für alle gratis veröffentlicht.

Mehr Infos zu Effex auf https://github.com/SamirKharchi/Effex-for-C4D

Showreel von Effex:

Donnerstag, 21. Dezember 2017

MAXON: Galerie ist zurück

Die MAXON Galerie ist auf der MAXON-Webseite zurück!

Für mich persönlich war es immer ein sehr schönes Feature auf der MAXON Webseite zu sehen was die CG Künstler mit CINEMA 4D so zaubern.

Das ist jetzt in einer bessern Version wieder da :) (mit Bildern/Videos)

Mehr auf www.maxon.net/de/gallery

Und die zwei tollen MAXON X-Mas Videos sollte man auch nicht vermissen:




Sidequest für mich: Und ich verspreche, mal wieder, öfter etwas im Blog zu posten ;)
(wenn jemand da etwas speziell vermisst, gerne in einem Kommentar wünschen , ist ja Weihnachten :) )

Montag, 31. Juli 2017

MAXON: CINEMA 4D R19 angekündigt

MAXON hat heute CINEMA 4D R19 angekündigt:

"The new highlights in Cinema 4D Release 19 include:

Viewport Improvements – provide artists with added support for screen-space reflections and OpenGL depth-of-field in addition to the screen-space ambient occlusion and tessellation features (added in R18). Results are so close to final render that client previews can be output using the new native MP4 video support.

MoGraph Enhancements – expand on Cinema 4D’s state of the art toolset for motion graphics with faster results and added workflow capabilities in Voronoi Fracturing – break objects progressively, add displaced noise details for improved realism or glue multiple fracture pieces together more quickly for complex shape creation. An all-new Sound Effector in R19 allows artists to create audio-reactive animations based on multiple frequencies from a single sound file.

New Spherical Camera – allows artists to render stereoscopic 360° virtual reality videos and dome projections. Artists can specify a latitude and longitude range, and render in equirectangular, cubic string, cubic cross or 3x2 cubic format. The new spherical camera also includes stereo rendering with pole smoothing to minimize distortion.

New Polygon Reduction – works as a generator, so it’s easy to reduce entire hierarchies. The reduction is pre-calculated, so adjusting the reduction strength or desired vertex count is extremely fast. The new Polygon Reduction preserves vertex maps, selection tags and UV coordinates, ensuring textures continue to map properly and providing control over areas where polygon detail is preserved.
Level of Detail (LOD) Object – features a new interface element that lets customers define and manage settings to maximize viewport and render speed, create new types of animations or prepare optimized assets for game workflows. Level of Detail data exports via the FBX 3D file exchange format for use in popular game engines.

AMD’s Radeon ProRender – technology is now seamlessly integrated into R19 providing artists a cross-platform GPU rendering solution. Though just the first phase of integration, it provides a useful glimpse into the power ProRender will eventually provide as more features and deeper Cinema 4D integration are added in future releases.

Modernization Efforts – in R19 reflect MAXON’s rich development legacy and offer the first glimpse into the company’s planned ‘under-the-hood’ future efforts to modernize the software, as follows:

  • Revamped Media Core – delivers Cinema 4D R19 users with a completely rewritten software core to increase speed and memory efficiency for image, video and audio formats; native support for MP4 video without QuickTime delivers advantages to preview renders, incorporate video as textures or motion track footage for a more robust workflow. Export for production formats, such as OpenEXR and DDS, has also been improved. 
  • Robust Modeling – a new modeling core with improved support for edges and N-gons can be seen in the Align and Reverse Normals commands. More modeling tools and generators will directly use this new core in future versions. BodyPaint 3D – now uses an OpenGL painting engine giving R19 artists painting color and adding surface details in film, game design and other workflows, a real-time display of reflections, alpha, bump or normal, and even displacement, for improved visual feedback and texture painting. Redevelopment efforts to improve the UV editing toolset in Cinema 4D continue with the first-fruits of this work available in R19 for faster and more efficient options to convert point and polygon selections, grow and shrink UV point selects, and more."

Mehr Infos auf www.maxon.net

Sonntag, 23. April 2017

Maxon Labs: Py-ParametricTools

Auf Maxon Labs gibt es ein neues Plugin: Py-ParametricTools 

Beschreibung:
"Py-ParametricTools is a very simple approach to parametric modeling. Based on an idea of my friend Noseman, Py-ParametricTools basically consist of a bunch of generator and modifier objects for a number of commonly used modeling tools. Nothing fancy and easily done in Python, we thought this could still be helpful for some users out there."

There are generators and modifiers for the following modeling tools:
  • Extrude
  • Extrude Inner
  • Normal Move
  • Normal Scale
  • Normal Rotate
  • Reverse Normals
  • Smooth Shift

Requirements:

  • Cinema 4D R16 and higher. 


Mehr Infos & Download auf https://labs.maxon.net


NAB 2017: C4DLive 24.-27.April 2017

Auch 2017 wird MAXON wieder auf der NAB Show sein. Sie findet vom 24.-27. April 2017 statt.

Alle Vorträge werden auf www.c4dlive.com im Stream übertragen und es gibt wieder Preise zu gewinnen.

Hier die, an MEZ, angepassten Zeiten.

Montag 24.4. 2017

  • 19:30 "5 “Wrong” Ways To Use Cinema 4D" with John LePore - PerceptionNYC
  • 20:30 "Cinema 4D, From Design and Concept Through Final Renders" with Mike Schaeffer
  • 21:30 "Visual Effects for Adam Ruins Everything" with Patrick Longstreth
  • 22:30 "50 Minutes of Tips and Tricks in Cinema 4D" with Chris Schmidt - Greyscalegorilla
  • 23:30 "Nike: Anamorphic Artwork and Camera Projection for Print and Animation" with Barton Damer - Already Been Chewed
Dienstag 25.4. 2017

  • 0:30 "Brief Explorations Into Parametric Workflows" with Lorcan O'Shanahan - Artifex Studios
  • 1:30 "Animated 3D Brand ID for Cineversity - Start to Finish" with Brett Morris - Ranger & Fox
  • - Pause -
  • 18:30 "20 Speed Hacks Every New C4D User Should Know" with Nick Campbell - Greyscalegorilla
  • 19:30 "Combining C4D and After Effects for 3D Title Creation" with Eran Stern - sternfx
  • 20:30 "Cinema 4D in Film: FUI and More" with John LePore - PerceptionNYC
  • 21:30 "Telegraphing the Script through Screen Graphics" with Robyn Haddow
  • 22:30 "Building Custom Tools For Scalable Production Techniques" with Brett Morris - Ranger & Fox
  • 23:30 "Create a Fantastic Freelance Career Using C4D" with Al Heck - Renderready, LLC
Mittwoch 26.4. 2017

  • 0:30 "3D: A Visual Playground for Artists and Designers" with Devon Ko
  • 1:30 "C4D Is My Secret VFX Weapon: Confessions of a Former Maya User" with Perry Harovas
  • - Pause -
  • 18:30 "Motion Tracking with Cinema 4D" with Matt Milstead - Brograph
  • 19:30 "How to Make Cinema 4D an Invaluable Part of Your 2D Workflow" with EJ Hassenfratz - Eyedesyn
  • 20:30 "GSG Live! - 3D Design On-the-Fly" with Nick Campbell - Greyscalegorilla
  • 21:30 "Character Tools for 3D Motion Graphics" with Julia Siemón
  • 22:30 "Brief Explorations Into Parametric Workflows" with Lorcan O'Shanahan - Artifex Studios 
  • 23:30 "3D Workflow Techniques for Lazy People" with Chad Ashley - Greyscalegorilla
Donnerstag 27.4. 2017
  • 0:30 "Time-Saving Project Management in Cinema 4D" with Dave Koss - Brograph
  • 1:30 "Cinema 4D for Designers - Making the Transition" with Angie Feret
  • - Pause -
  • 18:30 "Telegraphing the Script Through Screen Graphics" with Robyn Haddow
  • 19:30 "Projection Mapping and VFX techniques for Motion Designers" with Andy Needham 
  • 20:30 "Blockbuster FUI techniques in Cinema 4D" with Russ Gautier - Perception
  • 21:30 "Organic Shape Morphing Inside Cinema 4D" with Athanasios Pozantzis - Noseman
Mehr Info auf www.c4dlive.com

Samstag, 18. Februar 2017

MAXON LABS gestartet

MAXON hat heute MAXON LABS gestartet:

OT:
"Cinema 4D is well-known for its ease of use and stability. These are two key goals that we aim to achieve with every Cinema 4D feature.
Sometimes features don't make release due to the resources required to develop a given feature to the standard we require. This means we sometimes have prototypes of very useful features for Cinema 4D that don't make it into a release or are dropped altogether.
To make sure that you can access these tools, we've created a new web space:  MAXON Labs.

Four tools are currently available and we will be adding more in the near future, ensuring that you have access to interesting new tools. The content provided is developed by MAXON and provided “as is” and free of charge. We have integrated a voting mechanism and enabled a comment section to collect your feedback. Naturally, your feedback can prove invaluable in helping us gauge how useful a tool is and how it needs to be adapted to make it even better.An idea or plugin is considered for release by the Lab if it is a niche product or too complex to offer great value to the broader Cinema 4D user base but still provides sufficient value for a sufficient number of users.
Another case could be if an idea needs more testing than what is possible internally or using our beta program. In this case MAXON Labs can serve as a public beta available to all users. This can be due to an initiative from a developer that does not support our current product priorities; It could also be as the result of an idea that needs large-scale testing to understand usability or user value before being considered as a Cinema 4D feature.

For MAXON Labs' launch, we are making the following available:

  • Extrudifier – A Python script that adds random detail geometry to scene objects. This provides a way to quickly add interesting details and complexity to any geometry.
  • Coons patch - A plug-in with our implementation of the Coons patch; a type of parametric surface. It lets you define a mesh based on a surface defined by the 4 splines forming its edges. With it, you may create complex curved meshes with mathematical precision.
  • Team Render HTTPS - A Python plug-in enabling secure HTTPS Support for the Team Render Web server. This helps secure the web interface of a Team Render farm.
  • Team Render Notifier – A plug-in that notifies you when a team render job is done. It can notify via many channels, including your mobile phone, email, social media such as twitter, etc. This ensures that you know when your render job is finished, no matter where you are."
Mehr Infos und Download der kostenlosen Plugins auf https://labs.maxon.net

Montag, 16. Januar 2017

hantmade: Markerlist & Student version of Stage plugin

Hantmade hat das Plugin Markerlist für Cinema 4D veröffentlicht das es ermöglicht Marker aus dem HantPlayer in Cinema 4D zu importieren.

Ausserdem gibts jetzt auch eine Studenten version des Stage plugins.

Mehr Infos auf www.hantmade.com

Mittwoch, 11. Januar 2017

MAXON: CINEMA 4D Service Release 18 (SP2) veröffentlicht

MAXON hat das Service Pack 2 für CINEMA 4D R18 veröffentlicht.

Das Update ist über den Online updater oder als Offline-update als Download erhältlich. Wie immer ist auf der MAXON-Hompage auch eine ausführliche Changelist verfügbar.

Mehr Infos gibts auf www.maxon.net

Sonntag, 2. Oktober 2016

C4DCafe: R18 training: "Intro to R18 and modelling"

C4DCafe hat ein R18 Training veröffentlicht:

"We would like to present you with first training made under C4DCafe brand (formerly Vertex pusher) for release 18, called "Intro to R18 and modelling". In this training, as usual we go into depth covering everything that one needs to know to start using Cinema easily after watching, coupled with close look to new R18 tools, techniques, best workflows , practices and advanced techniques. Huge effort went into this one and I tried my best to provide good look in both existing and new stuff in particular, given that I am part of team responsible for new tools. Training is designed to go from ground up towards very advanced stuff. "

Lessons:
  1. Setting up C4D
  2. Object types
  3. Object manager
  4. Selections
  5. Transformations part 1
  6. Transformations part 2
  7. Component transformations
  8. Polygon object basics
  9. Modelling tools
  10. Simple modelling
  11. SDS modelling
  12. Splines
  13. Generators
  14. Topology
  15. Solving
Resolution: 1680x1050; Duration: 4h and 30 mins

Das Training ist als Download erhältlich.

Mehr Infos und Kauf auf www.c4dcafe.com

Samstag, 27. August 2016

3D Fluff: Trade Secrets Tutorial

3D Fluff hat ein neues Trainingvideo veröffentlicht: "Trade Secrets"

OT:
"There’s a lot of tools and commands in Cinema 4D that sit there, hidden away, only used by a few people who know about them and their hidden potential. Did you know for example that there is a real-time tool for positioning reflections on surfaces which requires no test renders?

Gain control over your working environment with advanced interface controls and scene navigation around tricky objects tight corners. Discover new ways to quickly convert polygon and point selections between each other to make creating selections easier.

Animators will be shown new ways to record animations and powerful editing tools such as RM curves for control of huge numbers of keyframes. Creatively repurpose character animation tools you didn’t think you needed into commands which can help you in your daily work.

Materials and surfaces make up a healthy portion of the knowledge on offer here. We walk you through activating animated material previews to show how transparent surfaces will bend light; how to gain clearer editor previews of what your materials will do and how to crispen up material details during rendering ..."

Runs for just under 5 hours, fully compatible with R17 and R18 but still 99% compatible with any version after R12 "

Mehr Infos und Kauf unter www.3dfluff.com

David Weidemann: 2 Character Animation Plugins & 2 free Scripts

David Weidemann hat zwei Character Animation Plugins und -Skripts veröffentlicht.
  • Character Template Master:
    "is a for teams that work with Cinema 4Ds character template system. It is used to synchronize new templates of the rigger with the local templates of the animators"
Character Template Master from David Weidemann on Vimeo.


  • Gimbal Master deals with the dreaded "gimbal lock".
    It is a tool for analysing an animation, as well as for converting it to a suitable euler rotation order and with that minimizing or even eliminating the gimbal lock effect. Here is a demo (it's almost more a tutorial on gimbal lock)"


Die kostenlosen Skripte:
  • Copy Animation:
    "Copys the animation from one hierarchy to the other.
    First select the parent of the hierarchy with the animation, then the parent of the hierarchy that shall receive the animation. Execute the script. Done.
    Message dialogs inform you about success and errors."
  • Show Timeline:
    "This is a very simple script that shows the timeline for selected objects and automates all timeline commands that you do routinely call (like framing the preview range, folding the tracks, etc.).
    You can easily disable and disable commands by adding or removing the # in front of a command (but keep the colums straight).
    Creating a shortcut for this script via "Customize Commands" makes this a time saving little helper."
Alles kann man kaufen bzw. gratis downloaden unter gumroad.com/davidweidemann

Montag, 25. Juli 2016

MAXON: CINEMA 4D R18 angekündigt

MAXON hat auf seiner rundum erneuerten Webseite CINEMA 4D R18 angekündigt.

Neu sind unter anderem:

MoGraph:

  • Nicht-destruktive Zerstörung mit Voronoi Fracturing
  • Push-Apart-Effektor
  • ReEffector
  • MoGraph Wichtungspinsel
  • extern speicherbare MoGraph Caches

Modeling:

  • neues Messer Tool mit Ebenenschnitt, Loop/Pfad-Schnitt und Linienschnitt
  • Raycast Algorithmus zum Backen von Sculpting-Ergebnissen
  • Funktion „UVW aus Projektion erstellen“

Animation:

  • Objekt Tracker
  • Parent Constraint
  • neuer Quaternions Workflow
  • Prioritätsverschiebung

Rendering:

  • Dünnfilm-shader
  • Inverse Ambient Occlusion-shader
  • Shadow Catcher Material
  • Parallax Shader

Workflow:

  • Viewport Reflektionen
  • SSAO
  • Viewport Tesselation
  • Substance-Engine Integration
  • Color Chooser Kompakt-Modus
  • Vertex-Farben


Neue kompelette Features liste ist hier einsehbar.

Mehr Infos auf r18.maxon.net


C4D Live: SIGGRAPH 2016 Presentations (MEZ)

Auch diese Jahr zeigt MAXON wieder interessante Presentationen um CINEMA 4D auf der SIGGRAPH 2016. Diese werden wie immer auf  www.c4dlive.com live übertragen:

Hier die an MEZ angepassten Zeiten:

Dienstag 26. Juli 2016:

  • 18:30 "What’s Next in Cinema 4D" with Athanasios Pozantzis - Noseman
  • 19:30 "Creating Advanced Controllable Dynamic Splines, Branches, and Tentacles" with Chris Schmidt - Greyscalegorilla
  • 20:30 "3D for the 2D Designer" with EJ Hassenfratz - Eyedesyn
  • 21:30 "From Sports to eSports: Behind the Scenes of Creating a Broadcast Package" with Melissa Oakley - Capacity
  • 22:30 "Breaking New Ground in Cinema 4D" with Nick Campbell - Greyscalegorilla
  • 23:30 "Cinema 4D for Filmmakers" with Carlos Ferrer
Mittwoch 27. Juli 2016:
  • 0:30 "Creating a Dynamic Power Up Sequence Using Animated Textures and Mograph" with Sekani Solomon - Imaginary Forces
  • 1:30 "Supplementing Your Design and Animation Workflow with C4D" with Nik Hill - Territory
- Pause -
  • 18:30 "Advanced MoGraph Techniques" with Derya Öztürk
  • 19:30 "Procedural Methods for Motion Response" with Brett Morris - Capacity
  • 20:30 "Arnold and Other Cures for Bad Clients" with Chad Ashley - Greyscalegorilla
  • 21:30 "Using the Take System, Mograph and Xparticles to Create The Dolby at AMC Prime Preshow" with Sekani Solomon - Imaginary Forces
  • 22:30 "Archer in 3D: Cinema 4Dangerzone" with Robert Paraguassu - Floyd County Productions
  • 23:30 "Hollywood VFX on an Indie Budget" with Trevor Kerr
Donnerstag 28. Juli 2016:
  • 0:30 "MoGraph Magic" with Casey Hupke
  • 1:30 "50 Tips in 50 Minutes" with Ryan Summers
- Pause -
  • 18:30 "Supplementing Your Design and Animation Workflow with C4D" with Nik Hill - Territory
  • 19:30 "Metroid: Motion Capture, and Sci-Fi Environments" with Sam Balcomb - Rainfall Films
  • 20:30 "Tips and Tricks" with Derya Öztürk
  • 21:30 "Color Grading for the 3D Artist" with Chad Ashley - Greyscalegorilla
  • 22:30 "Hollywood VFX on an Indie Budget" with Trevor Kerr
  • 23:30 "Tips, Tricks and Techniques for Medical Animation and Illustration" with Athanasios Pozantzis - Noseman
Auch ein Gewinnspiel ist wieder dabei. 
Mehr auf  www.c4dlive.com

Sonntag, 24. Juli 2016

cinemaplugins: LAZPoint

LAZPoint ist eine neues Plugin für  CINEMA 4D um Lidar-daten bzw. Punktwolken zu Laden und
zu Rendern:
  • "Load massive, full color LIDAR data, directly into Cinema4D using LAS,LAZ , XYZ or PTS format, and render it, without any messing around.
  • Solve all known geographic reference systems. With LAZPoint, you don’t need any other program to work with geographically referenced LIDAR data.
  • Includes the amazing LAZRender engine, for fast rendering of huge point clouds, making this the easiest "load and render ", LIDAR solution, ever built.
  • Handle hundreds of millions of points, in your editor, in realtime, even on moderate hardware.
  • Create Point clouds from your scenes, by simply rendering them, and having LAZPoint capture your render for you, to a point cloud.
  • Create Point clouds for any place on earth, when combined with DEM Earth.
  • Work with color point clouds, exported from programs such as Agisoft Photoscan, or RealityCapture .
  • Work with several output modes, such as XParticles, hair, points with RGB vertex maps, and more, for easy rendering in 3rd party engines."
Mehr Infos und Kauf auf  www.cinemaplugins.com

Dienstag, 31. Mai 2016

Pavel Zoch: CINEMA 4D semi-unbiased rendering tutorial

Pavel Zoch hat das Tutorial "CINEMA 4D semi-unbiased rendering " veröffentlicht.

OT Beschreibung:
"This new tutorial I created is about the rendering in CINEMA 4D.

Yes, I know, almost all of us use at least one external rendering engine, but CINEMA 4D offers many really great rendering technologies. However beyond that, we’re always on the lookout out for more advanced techniques that provide much more realistic looking pictures. It´s the main reason why so many external rendering engines exist.

Just take this list, it´s full of interesting solutions such as: Arnold, VRay, Octane, Corona, Thea, Indigo, Furryball, Iray, etc."

Mehr Infos und Kauf auf: www.c4d.cz

gamelogicdesign: DICOM Plugin free

gamelogicdesign hat einen gratis DICOM image importer für CINEMA 4D veröffentlicht.

Einiges Features:
  • Use as textures on materials.
  • Use as your placeholder image in 4D Publish.
  • View thumbnails in the content browser.
  • Supports only a subset of DICOM images
  • RGB: Int8, UInt8, UInt16, UInt16, Float32.
  • MonoChrome: Int8, UInt8, Int16, UInt16.
  • More to come soon...

For Cinema4D R17 and BodyPaint3D R17+ (Windows Only)
Das Plugin is gratis zu haben unter: www.gamelogicdesign.com

Samstag, 28. Mai 2016

otoy: Octane render 3 verfügbar

otoy hat Octane render 3 veröffentlicht

neu in Octane 3:

  • Volumetric rendering: OctaneRender 3 supports the ability to render particulate matter such as clouds, smoke, fog, and fire with varying densities and introduces a unique native primitive type for incredibly detailed micro-surface displacement volumes and surfaces required to render photorealistic natural and organic materials. Dreamworks’ OpenVDB is also supported for direct in-camera rendering of particle simulations.
  • Open Shader Language (OpenSL) support: Through OpenSL, content creators have the ability to build their own materials, procedural textures, and shaders, taking advantage of what is quickly becoming an industry standard while maintaining the exceptional performance OctaneRender is known for.
  • OpenCL support: OctaneRender 3 will support the broadest range of processors possible using OpenCL to run on Intel CPUs with support for out-of-core geometry, OpenCL FPGAs and ASICs, and AMD GPUs.
  • Deep pixel rendering: OctaneRender 3 adds deep pixel rendering support, as well as live connecting of DCC and compositing apps through Octane plug-ins for Pixologic’s Zbrush and The Foundry’s NUKE. OctaneRender 3 will also ship with a built in plugin for Adobe Photoshop that will properly handle multi-layer EXR files and support live deep pixel layer composting within Photoshop. Artists can open, create, and save ORBX media files introduced in OctaneRender 3, including planar and volumetric light fields, directly within Adobe Photoshop.
  • Advanced live texture baking: A feature that’s most beneficial for use in real-time game engines, OctaneRender 3 supports unbiased GPU texture baking (UV or volumetric) of global illumination, spherical harmonics and 8D light fields in Unreal Engine 4 and Unity plugins.
  • Infinite mesh and polygon sizes: OctaneRender 3 removes all limits on the maximum allowed primitive and triangle count.
  • FBX and PTEX support: OctaneRender 3 supports importing data from Autodesk’s FBX file format and Disney’s PTEX texture file format.
  • Split render passes, advanced per object reflection controls: OctaneRender 3 allows artists to split render passes into raw lighting and albedo passes, and adds fine-grained reflection, shadow and illumination casting controls per object or layer. These elements can also be built into the export, whether it is a light field, VR scene, or a movie file.
  • Fully configurable: OctaneRender 3 allows fully configurable UI, transform gizmos and dockable windows.
  • New plugin APIs: While previous versions of OctaneRender have support LUA plugins through scripting nodes, OctaneRender 3 adds C plugins and portable LLVM-based API support in ORBX packages.
Mehr Infos und Kauf auf otoy.com


Donnerstag, 12. Mai 2016

MAXON: Nur diesen Donnerstag: 30 % Rabatt beim grossen Geburtstags-Flash-Sale

OT MAXON:

"Wir feiern 30 Jahre MAXON und Sie sparen 30 % auf alle Softwarelizenzen.

Am Donnerstag, den 12. Mai 2016 feiert MAXON seinen 30. Geburtstag. Zu diesem besonderen Jubiläum erhalten Sie für 24 Stunden 30 % Rabatt auf alle Lizenzen und Upgrades!*

Ob Sie ganz neu in Cinema 4D oder BodyPaint 3D einsteigen wollen, upgraden möchten, oder eine zusätzliche Lizenz benötigen: Bestellen Sie diesen Donnerstag! MAXON freut sich auf Sie!

* Der Geburtstags-Flash-Sale gilt für alle MAXON Softwareprodukte mit Ausnahme des MAXON Service Agreement (MSA). Hier gilt auch an diesem Tag der reguläre Preis."

Mehr Infos und Kauf: www.maxon.net

Dienstag, 26. April 2016

NVIDIA: Iray for CINEMA 4D jetzt erhältlich

NVIDIA hat Iray for CINEMA 4D veröffentlicht:

"NVIDIA® Iray® für CINEMA 4D ist ein Plug-in für MAXON Cinema 4D, das außergewöhnliche physikalisch basiertes Rendering liefert. Der gesamte Look-Entwicklungsprozess wird sehr interaktiv und intuitiv durch die neue Live-Rendering-Funktion, welche eine sofortige visuelle Rückmeldung liefert, während der Beleuchtung und des Entwurfs der Szene.

Sie können die physikalisch plausiblen Materialoptionen der CINEMA 4D Materialien und Shadern verwenden und sogar Ihre eigene Material Designs und prozedurale Funktionen mit der NVIDIA-Material Definition Language (MDL) hinzufügen. Die vollständige NVIDIA vMaterials Bibliothek wird unterstützt, sowie Materialaustauschmöglichkeiten mit anderen MDL-kompatiblen Anwendungen."

Mehr Infos, Demo und Kauf unter www.nvidia.com