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Dienstag, 4. August 2009

DPIT EFFEX Release

Katachi hat DPIT EFFEX released.
Die VFX suite für Particle & Fluide hat folgende Features:
  • Quick Setup
    Intuitive design keeping the general c4d workflow. Hybrid Particle-Grid engine for state-of-the-art VFX.
  • Smoke Simulation
    Generation and simulation of smoke, dust and soot.
  • Fire & Explosion Simulation
    Generation of convincing fire scenarios including fuel combustion for explosions.
  • Emitters
    Emitters can be created and managed conveniently. Primitive Shapes as well as complex meshes can act as sources for all available media channels and particles.
  • Obstacles
    Solid obstacles influence and interact with the flow accurately even at low resolutions! Deformed objects are of course supported
  • Events & Event Handlers
    An Event system gives the ability to control and time large groups of emitter objects (or anything else) easily.
    And all this is done without Xpresso. Direct Events offer the control of emitter specific emissions.
  • Fluid Particles
    Flow driven Particles allowing for more precise control of simulations and renderings.
  • Particle Groups
    Particle Groups for advanced FluidParticles and Thinking Particles setups.
  • Particle Rendering
    Fluid Particles can be rendered with the Gas Renderer at arbitrary resolution.
  • SimpleParticles & TP Interaction
    Massive SimpleParticles, Effex own dynamic rigid particle system, and Thinking Particles interaction!
  • Xpresso Support
    Several Xpresso nodes allow for advanced access of almost all parts of the simulation giving professionals the chance for professional setups.
  • Flow Map
    Improve small scale details with flow map driven noises.
  • Sub-Grid Layers & Turbulence
    Quick generation of higher resolutions and sub-grid turbulences. Faster & easier production planning!
  • Editor Preview
    An accurate editor preview not only shows the smoke & fire in the editor, it also captures the shading of smoke taking into account all lights in the scene, making it easier to foresee the rendered result.
Mehr Infos & Demo auf www.dpit2.de

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