Features sind:
- Import and render Ptex Textures along with their model data
- Supports Quad Meshes and Triangle Meshes (i.e. Ptex TriTextures)
- Correctly interpretes Ptex Subfaces, i.e. Meshes using both Quads and Triangles
- Automatic seamless anisotropic filtering (MIP mapping)
- Remains stable under Cinema 4D Deformers or other Mesh-Tools which prevails polygons
- Provides options for Filter Types and MIP mapping Interpolation
- Renders fine with VRay or m4d
- Can be baked as UV Texture
Mehr Infos hier.
Keine Kommentare:
Kommentar veröffentlichen