Neuigkeiten zum Programm CINEMA 4D von MAXON

Montag, 25. Juli 2016

MAXON: CINEMA 4D R18 angekündigt

MAXON hat auf seiner rundum erneuerten Webseite CINEMA 4D R18 angekündigt.

Neu sind unter anderem:


  • Nicht-destruktive Zerstörung mit Voronoi Fracturing
  • Push-Apart-Effektor
  • ReEffector
  • MoGraph Wichtungspinsel
  • extern speicherbare MoGraph Caches


  • neues Messer Tool mit Ebenenschnitt, Loop/Pfad-Schnitt und Linienschnitt
  • Raycast Algorithmus zum Backen von Sculpting-Ergebnissen
  • Funktion „UVW aus Projektion erstellen“


  • Objekt Tracker
  • Parent Constraint
  • neuer Quaternions Workflow
  • Prioritätsverschiebung


  • Dünnfilm-shader
  • Inverse Ambient Occlusion-shader
  • Shadow Catcher Material
  • Parallax Shader


  • Viewport Reflektionen
  • SSAO
  • Viewport Tesselation
  • Substance-Engine Integration
  • Color Chooser Kompakt-Modus
  • Vertex-Farben

Neue kompelette Features liste ist hier einsehbar.

Mehr Infos auf

C4D Live: SIGGRAPH 2016 Presentations (MEZ)

Auch diese Jahr zeigt MAXON wieder interessante Presentationen um CINEMA 4D auf der SIGGRAPH 2016. Diese werden wie immer auf live übertragen:

Hier die an MEZ angepassten Zeiten:

Dienstag 26. Juli 2016:

  • 18:30 "What’s Next in Cinema 4D" with Athanasios Pozantzis - Noseman
  • 19:30 "Creating Advanced Controllable Dynamic Splines, Branches, and Tentacles" with Chris Schmidt - Greyscalegorilla
  • 20:30 "3D for the 2D Designer" with EJ Hassenfratz - Eyedesyn
  • 21:30 "From Sports to eSports: Behind the Scenes of Creating a Broadcast Package" with Melissa Oakley - Capacity
  • 22:30 "Breaking New Ground in Cinema 4D" with Nick Campbell - Greyscalegorilla
  • 23:30 "Cinema 4D for Filmmakers" with Carlos Ferrer
Mittwoch 27. Juli 2016:
  • 0:30 "Creating a Dynamic Power Up Sequence Using Animated Textures and Mograph" with Sekani Solomon - Imaginary Forces
  • 1:30 "Supplementing Your Design and Animation Workflow with C4D" with Nik Hill - Territory
- Pause -
  • 18:30 "Advanced MoGraph Techniques" with Derya Öztürk
  • 19:30 "Procedural Methods for Motion Response" with Brett Morris - Capacity
  • 20:30 "Arnold and Other Cures for Bad Clients" with Chad Ashley - Greyscalegorilla
  • 21:30 "Using the Take System, Mograph and Xparticles to Create The Dolby at AMC Prime Preshow" with Sekani Solomon - Imaginary Forces
  • 22:30 "Archer in 3D: Cinema 4Dangerzone" with Robert Paraguassu - Floyd County Productions
  • 23:30 "Hollywood VFX on an Indie Budget" with Trevor Kerr
Donnerstag 28. Juli 2016:
  • 0:30 "MoGraph Magic" with Casey Hupke
  • 1:30 "50 Tips in 50 Minutes" with Ryan Summers
- Pause -
  • 18:30 "Supplementing Your Design and Animation Workflow with C4D" with Nik Hill - Territory
  • 19:30 "Metroid: Motion Capture, and Sci-Fi Environments" with Sam Balcomb - Rainfall Films
  • 20:30 "Tips and Tricks" with Derya Öztürk
  • 21:30 "Color Grading for the 3D Artist" with Chad Ashley - Greyscalegorilla
  • 22:30 "Hollywood VFX on an Indie Budget" with Trevor Kerr
  • 23:30 "Tips, Tricks and Techniques for Medical Animation and Illustration" with Athanasios Pozantzis - Noseman
Auch ein Gewinnspiel ist wieder dabei. 
Mehr auf

Sonntag, 24. Juli 2016

cinemaplugins: LAZPoint

LAZPoint ist eine neues Plugin für  CINEMA 4D um Lidar-daten bzw. Punktwolken zu Laden und
zu Rendern:
  • "Load massive, full color LIDAR data, directly into Cinema4D using LAS,LAZ , XYZ or PTS format, and render it, without any messing around.
  • Solve all known geographic reference systems. With LAZPoint, you don’t need any other program to work with geographically referenced LIDAR data.
  • Includes the amazing LAZRender engine, for fast rendering of huge point clouds, making this the easiest "load and render ", LIDAR solution, ever built.
  • Handle hundreds of millions of points, in your editor, in realtime, even on moderate hardware.
  • Create Point clouds from your scenes, by simply rendering them, and having LAZPoint capture your render for you, to a point cloud.
  • Create Point clouds for any place on earth, when combined with DEM Earth.
  • Work with color point clouds, exported from programs such as Agisoft Photoscan, or RealityCapture .
  • Work with several output modes, such as XParticles, hair, points with RGB vertex maps, and more, for easy rendering in 3rd party engines."
Mehr Infos und Kauf auf

Dienstag, 31. Mai 2016

Pavel Zoch: CINEMA 4D semi-unbiased rendering tutorial

Pavel Zoch hat das Tutorial "CINEMA 4D semi-unbiased rendering " veröffentlicht.

OT Beschreibung:
"This new tutorial I created is about the rendering in CINEMA 4D.

Yes, I know, almost all of us use at least one external rendering engine, but CINEMA 4D offers many really great rendering technologies. However beyond that, we’re always on the lookout out for more advanced techniques that provide much more realistic looking pictures. It´s the main reason why so many external rendering engines exist.

Just take this list, it´s full of interesting solutions such as: Arnold, VRay, Octane, Corona, Thea, Indigo, Furryball, Iray, etc."

Mehr Infos und Kauf auf: