Neuigkeiten zum Programm CINEMA 4D von MAXON

Dienstag, 31. Mai 2016

Pavel Zoch: CINEMA 4D semi-unbiased rendering tutorial

Pavel Zoch hat das Tutorial "CINEMA 4D semi-unbiased rendering " veröffentlicht.

OT Beschreibung:
"This new tutorial I created is about the rendering in CINEMA 4D.

Yes, I know, almost all of us use at least one external rendering engine, but CINEMA 4D offers many really great rendering technologies. However beyond that, we’re always on the lookout out for more advanced techniques that provide much more realistic looking pictures. It´s the main reason why so many external rendering engines exist.

Just take this list, it´s full of interesting solutions such as: Arnold, VRay, Octane, Corona, Thea, Indigo, Furryball, Iray, etc."

Mehr Infos und Kauf auf: www.c4d.cz

gamelogicdesign: DICOM Plugin free

gamelogicdesign hat einen gratis DICOM image importer für CINEMA 4D veröffentlicht.

Einiges Features:
  • Use as textures on materials.
  • Use as your placeholder image in 4D Publish.
  • View thumbnails in the content browser.
  • Supports only a subset of DICOM images
  • RGB: Int8, UInt8, UInt16, UInt16, Float32.
  • MonoChrome: Int8, UInt8, Int16, UInt16.
  • More to come soon...

For Cinema4D R17 and BodyPaint3D R17+ (Windows Only)
Das Plugin is gratis zu haben unter: www.gamelogicdesign.com

Samstag, 28. Mai 2016

otoy: Octane render 3 verfügbar

otoy hat Octane render 3 veröffentlicht

neu in Octane 3:

  • Volumetric rendering: OctaneRender 3 supports the ability to render particulate matter such as clouds, smoke, fog, and fire with varying densities and introduces a unique native primitive type for incredibly detailed micro-surface displacement volumes and surfaces required to render photorealistic natural and organic materials. Dreamworks’ OpenVDB is also supported for direct in-camera rendering of particle simulations.
  • Open Shader Language (OpenSL) support: Through OpenSL, content creators have the ability to build their own materials, procedural textures, and shaders, taking advantage of what is quickly becoming an industry standard while maintaining the exceptional performance OctaneRender is known for.
  • OpenCL support: OctaneRender 3 will support the broadest range of processors possible using OpenCL to run on Intel CPUs with support for out-of-core geometry, OpenCL FPGAs and ASICs, and AMD GPUs.
  • Deep pixel rendering: OctaneRender 3 adds deep pixel rendering support, as well as live connecting of DCC and compositing apps through Octane plug-ins for Pixologic’s Zbrush and The Foundry’s NUKE. OctaneRender 3 will also ship with a built in plugin for Adobe Photoshop that will properly handle multi-layer EXR files and support live deep pixel layer composting within Photoshop. Artists can open, create, and save ORBX media files introduced in OctaneRender 3, including planar and volumetric light fields, directly within Adobe Photoshop.
  • Advanced live texture baking: A feature that’s most beneficial for use in real-time game engines, OctaneRender 3 supports unbiased GPU texture baking (UV or volumetric) of global illumination, spherical harmonics and 8D light fields in Unreal Engine 4 and Unity plugins.
  • Infinite mesh and polygon sizes: OctaneRender 3 removes all limits on the maximum allowed primitive and triangle count.
  • FBX and PTEX support: OctaneRender 3 supports importing data from Autodesk’s FBX file format and Disney’s PTEX texture file format.
  • Split render passes, advanced per object reflection controls: OctaneRender 3 allows artists to split render passes into raw lighting and albedo passes, and adds fine-grained reflection, shadow and illumination casting controls per object or layer. These elements can also be built into the export, whether it is a light field, VR scene, or a movie file.
  • Fully configurable: OctaneRender 3 allows fully configurable UI, transform gizmos and dockable windows.
  • New plugin APIs: While previous versions of OctaneRender have support LUA plugins through scripting nodes, OctaneRender 3 adds C plugins and portable LLVM-based API support in ORBX packages.
Mehr Infos und Kauf auf otoy.com


Donnerstag, 12. Mai 2016

MAXON: Nur diesen Donnerstag: 30 % Rabatt beim grossen Geburtstags-Flash-Sale

OT MAXON:

"Wir feiern 30 Jahre MAXON und Sie sparen 30 % auf alle Softwarelizenzen.

Am Donnerstag, den 12. Mai 2016 feiert MAXON seinen 30. Geburtstag. Zu diesem besonderen Jubiläum erhalten Sie für 24 Stunden 30 % Rabatt auf alle Lizenzen und Upgrades!*

Ob Sie ganz neu in Cinema 4D oder BodyPaint 3D einsteigen wollen, upgraden möchten, oder eine zusätzliche Lizenz benötigen: Bestellen Sie diesen Donnerstag! MAXON freut sich auf Sie!

* Der Geburtstags-Flash-Sale gilt für alle MAXON Softwareprodukte mit Ausnahme des MAXON Service Agreement (MSA). Hier gilt auch an diesem Tag der reguläre Preis."

Mehr Infos und Kauf: www.maxon.net