MAXON hat das Service Pack 2 für CINEMA 4D R19 veröffentlicht.
Das Update ist über den Online updater oder als Offline-update als Download erhältlich. Wie immer ist auf der MAXON-Hompage auch eine ausführliche Changelist verfügbar.
"The new highlights in Cinema 4D Release 19 include:
Viewport Improvements – provide artists with added support for screen-space reflections and OpenGL depth-of-field in addition to the screen-space ambient occlusion and tessellation features (added in R18). Results are so close to final render that client previews can be output using the new native MP4 video support.
MoGraph Enhancements – expand on Cinema 4D’s state of the art toolset for motion graphics with faster results and added workflow capabilities in Voronoi Fracturing – break objects progressively, add displaced noise details for improved realism or glue multiple fracture pieces together more quickly for complex shape creation. An all-new Sound Effector in R19 allows artists to create audio-reactive animations based on multiple frequencies from a single sound file.
New Spherical Camera – allows artists to render stereoscopic 360° virtual reality videos and dome projections. Artists can specify a latitude and longitude range, and render in equirectangular, cubic string, cubic cross or 3x2 cubic format. The new spherical camera also includes stereo rendering with pole smoothing to minimize distortion.
New Polygon Reduction – works as a generator, so it’s easy to reduce entire hierarchies. The reduction is pre-calculated, so adjusting the reduction strength or desired vertex count is extremely fast. The new Polygon Reduction preserves vertex maps, selection tags and UV coordinates, ensuring textures continue to map properly and providing control over areas where polygon detail is preserved.
Level of Detail (LOD) Object – features a new interface element that lets customers define and manage settings to maximize viewport and render speed, create new types of animations or prepare optimized assets for game workflows. Level of Detail data exports via the FBX 3D file exchange format for use in popular game engines.
AMD’s Radeon ProRender – technology is now seamlessly integrated into R19 providing artists a cross-platform GPU rendering solution. Though just the first phase of integration, it provides a useful glimpse into the power ProRender will eventually provide as more features and deeper Cinema 4D integration are added in future releases.
Modernization Efforts – in R19 reflect MAXON’s rich development legacy and offer the first glimpse into the company’s planned ‘under-the-hood’ future efforts to modernize the software, as follows:
Revamped Media Core – delivers Cinema 4D R19 users with a completely rewritten software core to increase speed and memory efficiency for image, video and audio formats; native support for MP4 video without QuickTime delivers advantages to preview renders, incorporate video as textures or motion track footage for a more robust workflow. Export for production formats, such as OpenEXR and DDS, has also been improved.
Robust Modeling – a new modeling core with improved support for edges and N-gons can be seen in the Align and Reverse Normals commands. More modeling tools and generators will directly use this new core in future versions.
BodyPaint 3D – now uses an OpenGL painting engine giving R19 artists painting color and adding surface details in film, game design and other workflows, a real-time display of reflections, alpha, bump or normal, and even displacement, for improved visual feedback and texture painting. Redevelopment efforts to improve the UV editing toolset in Cinema 4D continue with the first-fruits of this work available in R19 for faster and more efficient options to convert point and polygon selections, grow and shrink UV point selects, and more."
OT:
"Cinema 4D is well-known for its ease of use and stability. These are two key goals that we aim to achieve with every Cinema 4D feature.
Sometimes features don't make release due to the resources required to develop a given feature to the standard we require. This means we sometimes have prototypes of very useful features for Cinema 4D that don't make it into a release or are dropped altogether.
To make sure that you can access these tools, we've created a new web space: MAXON Labs.
Four tools are currently available and we will be adding more in the near future, ensuring that you have access to interesting new tools. The content provided is developed by MAXON and provided “as is” and free of charge. We have integrated a voting mechanism and enabled a comment section to collect your feedback. Naturally, your feedback can prove invaluable in helping us gauge how useful a tool is and how it needs to be adapted to make it even better.An idea or plugin is considered for release by the Lab if it is a niche product or too complex to offer great value to the broader Cinema 4D user base but still provides sufficient value for a sufficient number of users.
Another case could be if an idea needs more testing than what is possible internally or using our beta program. In this case MAXON Labs can serve as a public beta available to all users. This can be due to an initiative from a developer that does not support our current product priorities; It could also be as the result of an idea that needs large-scale testing to understand usability or user value before being considered as a Cinema 4D feature.
For MAXON Labs' launch, we are making the following available:
Extrudifier – A Python script that adds random detail geometry to scene objects. This provides a way to quickly add interesting details and complexity to any geometry.
Coons patch - A plug-in with our implementation of the Coons patch; a type of parametric surface. It lets you define a mesh based on a surface defined by the 4 splines forming its edges. With it, you may create complex curved meshes with mathematical precision.
Team Render HTTPS - A Python plug-in enabling secure HTTPS Support for the Team Render Web server. This helps secure the web interface of a Team Render farm.
Team Render Notifier – A plug-in that notifies you when a team render job is done. It can notify via many channels, including your mobile phone, email, social media such as twitter, etc. This ensures that you know when your render job is finished, no matter where you are."
MAXON hat das Service Pack 2 für CINEMA 4D R18 veröffentlicht.
Das Update ist über den Online updater oder als Offline-update als Download erhältlich. Wie immer ist auf der MAXON-Hompage auch eine ausführliche Changelist verfügbar.
Auch diese Jahr zeigt MAXON wieder interessante Presentationen um CINEMA 4D auf der SIGGRAPH 2016. Diese werden wie immer auf www.c4dlive.com live übertragen:
Hier die an MEZ angepassten Zeiten:
Dienstag 26. Juli 2016:
18:30 "What’s Next in Cinema 4D" with Athanasios Pozantzis - Noseman
19:30 "Creating Advanced Controllable Dynamic Splines, Branches, and Tentacles" with Chris Schmidt - Greyscalegorilla
20:30 "3D for the 2D Designer" with EJ Hassenfratz - Eyedesyn
21:30 "From Sports to eSports: Behind the Scenes of Creating a Broadcast Package" with Melissa Oakley - Capacity
22:30 "Breaking New Ground in Cinema 4D" with Nick Campbell - Greyscalegorilla
23:30 "Cinema 4D for Filmmakers" with Carlos Ferrer
Mittwoch 27. Juli 2016:
0:30 "Creating a Dynamic Power Up Sequence Using Animated Textures and Mograph" with Sekani Solomon - Imaginary Forces
1:30 "Supplementing Your Design and Animation Workflow with C4D" with Nik Hill - Territory
- Pause -
18:30 "Advanced MoGraph Techniques" with Derya Öztürk
19:30 "Procedural Methods for Motion Response" with Brett Morris - Capacity
20:30 "Arnold and Other Cures for Bad Clients" with Chad Ashley - Greyscalegorilla
21:30 "Using the Take System, Mograph and Xparticles to Create The Dolby at AMC Prime Preshow" with Sekani Solomon - Imaginary Forces
22:30 "Archer in 3D: Cinema 4Dangerzone" with Robert Paraguassu - Floyd County Productions
23:30 "Hollywood VFX on an Indie Budget" with Trevor Kerr
Donnerstag 28. Juli 2016:
0:30 "MoGraph Magic" with Casey Hupke
1:30 "50 Tips in 50 Minutes" with Ryan Summers
- Pause -
18:30 "Supplementing Your Design and Animation Workflow with C4D" with Nik Hill - Territory
19:30 "Metroid: Motion Capture, and Sci-Fi Environments" with Sam Balcomb - Rainfall Films
20:30 "Tips and Tricks" with Derya Öztürk
21:30 "Color Grading for the 3D Artist" with Chad Ashley - Greyscalegorilla
22:30 "Hollywood VFX on an Indie Budget" with Trevor Kerr
23:30 "Tips, Tricks and Techniques for Medical Animation and Illustration" with Athanasios Pozantzis - Noseman
"Wir feiern 30 Jahre MAXON und Sie sparen 30 % auf alle Softwarelizenzen.
Am Donnerstag, den 12. Mai 2016 feiert MAXON seinen 30. Geburtstag. Zu diesem besonderen Jubiläum erhalten Sie für 24 Stunden 30 % Rabatt auf alle Lizenzen und Upgrades!*
Ob Sie ganz neu in Cinema 4D oder BodyPaint 3D einsteigen wollen, upgraden möchten, oder eine zusätzliche Lizenz benötigen: Bestellen Sie diesen Donnerstag!
MAXON freut sich auf Sie!
* Der Geburtstags-Flash-Sale gilt für alle MAXON Softwareprodukte mit Ausnahme des MAXON Service Agreement (MSA). Hier gilt auch an diesem Tag der reguläre Preis."
MAXON hat Version 17.048 von CINEMA 4D veröffentlicht:
"Dieses Servicerelease für Cinema 4D und BodyPaint 3D R 17 beinhaltet Anpassungen zur generellen Steigerung von Stabilität und Leistungsfähigkeit der Software und behebt kleinere Fehler. Das SL: Update wird allen Nutzern der Release 17 dringend empfohlen.
Der Hauptfokus dieses Servicepacks liegt auf der Optimierung von Austauschformaten wie Alembic, OBJ, FBX, SketchUp und weiteren. Die Houdini Bridge ist nun mit Houdini 15 kompatibel, zusätzlich wurden verschiedene Bereiche von Cinema 4D optimiert, darunter die Animation Tools, der Color Chooser, das Motion Tracking, der Take Manager und die Spline Tools. Insgesamt wurden über 100 Anpassungen vorgenommen – mit der Zielsetzung, Cinema 4D zum zuverlässigsten Werkzeug in Ihrer Produktionsumgebung zu machen. Das Servicepack beinhaltet außerdem eine Leistungsoptimierung bei Team Render und einen neuen Eintrag im Pipeline-Menü – den AE Live Link. Dieser Menüeintrag ist gegenwärtig noch nicht aktiviert, dies erfolgt im Rahmen eines anstehenden Cineware Updates in Adobe After Effects CC. "
Detaillierte Informationen zu den Verbesserungen und Bugfixes finden sie hier."
Auch diese Jahr zeigt MAXON wieder auf Usermeetings die R17.
"Mit Hamburg, Köln und München gibt es in diesem Jahr für die Cinema 4D Community gleich drei Gelegenheiten zum Weiterbilden und Vernetzen. Namhafte Artists aus unterschiedlichsten Branchen lassen Sie in spannenden Vorträgen und lehrreichen Workshops hinter die Kulissen bekannter Produktionen schauen. Zusammen mit vielen Partnern ein ganzer Tag rund um MAXON und die neue Cinema 4D Release 17"
Hamburg, 09. Oktober 2015, Emporio Tower
Köln, 23. Oktober 2015, Komed im Mediapark
München, 30. Oktober 2015, Haus der Bayerischen Wirtschaft
Auf Cineversity sind jetzt die Cinema 4D R17 Siggraph 2015 Präsentationen verfügbar.
Inhalt:
C4D R17 in Documentary VFX Production by Marc Potocnik
See how Marc recreated Lower Manhattan and the crash of US Airways 1548 for Leschs Kosmos. Marc covers R17's render layers, Sketchup import and the Variation shader.
Scientific Eyecandy - VFX for TV-Documentaries by Marc Potocnik
Find out how Marc leveraged R17's tools to create virtual sets for documentaries. Highlighted features include: sculpting tools, projection mapping tools, Hair, Grass shader, and the variation shader.
Houdini and Cinema 4D R17 by Athanasios Pozantzis
Discover the powerful possibilities unlocked by Houdini Engine integration with Cinema 4D Release 17. In this presentation, Athanasios demos several assets he created created using Houdini and C4D.
Cinema 4D Release 17 - The Ultimate Workflow Tool by Athanasios Pozantzis
Athanasios shows why Cinema 4D R17's Take System is the ultimate workflow tool. See how to override objects and materials, create render layers, and define render tokens.
MAXON hat heute das Update CINEMA 4D 16.038 veröffentlicht.
Dieses Update ist kostenlos erhältlich für alle Besitzer von CINEMA 4D R16 und BodyPaint 3D R16 und kann über den Online Updater direkt aus CINEMA 4D heraus installiert werden oder hier runtergeladen werden.
MAXON hat heute die neueste Version des CINEBENCH veröffentlicht.
Originaltext der MAXON-Webseite.
"...CINEBENCH wurde umfangreich weiterentwickelt, um die Leistungsfähigkeit neuer Hardware bestmöglich auszunutzen. Aus diesem Grund können die CPU- und OpenGL-Ergebnisse von CINEBENCH Release 15 auch nicht mit den Ergebnissen früherer Versionen verglichen werden. Um Missverständnisse zu vermeiden, wurde der Algorithmus zur Berechnung der Ergebniswerte grundlegend geändert und liefert Ergebnisse in einem deutlich erkennbar anderen Wertebereich. "