Neu in 0.92:
- should not crash anymore
- enhanced displacement handling (now shape scale controls the displacement height)
- fixed UV-mapping behaviour
- added direct displacement control
- rearranged in tabs, separating mesh, materials and distribution
- added "real" random seed, increases workflow
- added renderer switch (AR/Vray)
- added two more material presets (Asteroid/Jagged Rock)
- added distribution routines (won't work right now. see below, why.)
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1 Kommentar:
Klasse! Auch wenn man mal ein paar Kiesel für eine Dekoszene brauch.
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