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Dienstag, 24. Januar 2012

ZBrush 4 R2b released

Pixologic hat das Servicerelease ZBrush 4 R2b veröffentlicht.

  • FiberMesh to create real 3d fiber, fur and hair geometry with export capabilities. 
  • New set of dedicated FiberMesh "Groom" brushes and corresponding Brush settings. 
  • MicroMesh support to render fibers or single polygons as separate 3D objects. 
  • New set of BPR filters and operators to greatly improve your final ZBrush renders 
  • BPR Global Shadow and Ambient Occlusion settings simplifying shadow management. 
  • New Cavity Mixer used to define different material shaders based on the mesh cavities. 
  • Improved small details creation through Alpha and Mask. 
  • Alphas may be placed using TransPose. 
  • Surface Smoothness feature detects mesh curvature for Mask creation.
  • New global deformation with Transpose Curve deformation and UnClip. 
  • Improved Mask operations with Shrink and Extend. 
  • Topology editing additions: Group Mask and Edgeloop Mask Border. 
  • New JPEG Exporter with Crop, Preview and adjustment settings. 
  • Numerous improvements such as storing shadow information based on the camera point of view, preview of mesh Extraction, Auto Adjust Mode for perspective… and a lot more.
ZBrush kann über die GoZ Schnittstelle direkt mit Cinema 4D zusammenarbeiten.

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