Pixologic hat das Servicerelease ZBrush 4 R2b veröffentlicht.Neu:
- FiberMesh to create real 3d fiber, fur and hair geometry with export capabilities.
 - New set of dedicated FiberMesh "Groom" brushes and corresponding Brush settings.
 - MicroMesh support to render fibers or single polygons as separate 3D objects.
 - New set of BPR filters and operators to greatly improve your final ZBrush renders
 - BPR Global Shadow and Ambient Occlusion settings simplifying shadow management.
 - New Cavity Mixer used to define different material shaders based on the mesh cavities.
 - Improved small details creation through Alpha and Mask.
 - Alphas may be placed using TransPose.
 - Surface Smoothness feature detects mesh curvature for Mask creation.
 - New global deformation with Transpose Curve deformation and UnClip.
 - Improved Mask operations with Shrink and Extend.
 - Topology editing additions: Group Mask and Edgeloop Mask Border.
 - New JPEG Exporter with Crop, Preview and adjustment settings.
 - Numerous improvements such as storing shadow information based on the camera point of view, preview of mesh Extraction, Auto Adjust Mode for perspective… and a lot more.
 
Mehr Infos auf www.pixologic.com



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